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词汇 MMORPG
释义

Definition of MMORPG in English:

MMORPG

nounPlural MMORPGs
  • An online role-playing video game in which a very large number of people participate simultaneously.

    Example sentencesExamples
    • I've been burned by MMORPGs too many times - all too often, they show early promise and then just get lazy the further you go.
    • In a world where MMORPGs battle for a rapidly growing player base, it's very hard to find innovation.
    • Most experienced players of MMORPGS will start a new game expecting to have to invest quite a lot of time into it.
    • There are an increasing number of MMORPG players, playing in online virtual worlds, where objects acquired have real monetary value.
    • As long as there is broadband and beyond - the MMORPG is here to stay.
    • MMORPGs are relatively recent phenomenons, made possible through steady advancements in computer hardware, software and networks.
    • Let's just say for instance that we shift the focus of any given MMORPG from combat to interaction.
    • My advice to people who make MMORPGs is to keep an element of player risk in the game.
    • I'm 61 years old and have been playing MMORPGs for a decade without ever receiving a complaint.
    • As the number of players in MMORPGs continues to grow, so do the opportunities to trade in-game items for real-world profits.

Origin

1990s: from massively multiplayer online role-playing game.

Definition of MMORPG in US English:

MMORPG

noun
  • An online role-playing video game in which a very large number of people participate simultaneously.

    Example sentencesExamples
    • As long as there is broadband and beyond - the MMORPG is here to stay.
    • Most experienced players of MMORPGS will start a new game expecting to have to invest quite a lot of time into it.
    • There are an increasing number of MMORPG players, playing in online virtual worlds, where objects acquired have real monetary value.
    • MMORPGs are relatively recent phenomenons, made possible through steady advancements in computer hardware, software and networks.
    • Let's just say for instance that we shift the focus of any given MMORPG from combat to interaction.
    • In a world where MMORPGs battle for a rapidly growing player base, it's very hard to find innovation.
    • I've been burned by MMORPGs too many times - all too often, they show early promise and then just get lazy the further you go.
    • As the number of players in MMORPGs continues to grow, so do the opportunities to trade in-game items for real-world profits.
    • My advice to people who make MMORPGs is to keep an element of player risk in the game.
    • I'm 61 years old and have been playing MMORPGs for a decade without ever receiving a complaint.

Origin

1990s: from massively multiplayer online role-playing game.

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