Also, it has a max res of 640x480, which I mentioned before, and has an aperture size of F / 2.8.
17 LCD monitors only have 1280x1024 max res screens.
As always I've kept it at a relatively low resolution - if you'd like it at higher res, just drop me an e-mail.
There won't be the same framerate problems, and the textures will be higher res apparently.
I don't know if it's a reproducible effect (my screen res is 1024x768 and the scroll is set to 3 lines), but my mind was certainly well and truly blown.
Print res is 1200 dpi and there's a 350MHz processor and 64MB Ram.
If you'd like the higher res one, please email me and let me know.
Standard printing res is 600x600 dpi and this goes up to 1,200x600 with Windows.
If you start hearing chirps, then try processing the audio once at low or medium res before running it through again to fine-tune the program at the high-res setting.
You'll be running this res on anything above a 6600.
I had it working in Netscape as well as IE, but completely forgot about res.
The game uses higher res textures and more geometry than many other titles.
I end up taking all my holiday photos on the maximum res, so that I ensure I get a good quality print.
They're still too far away for our highest res telescopes to get a detailed visual.
Ever since I rebuilt my computer, the first thing I look for when I start a game is the options menu so I can crank up the res.