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词汇 cutscene
释义

Definition of cutscene in English:

cutscene

nounˈkʌtsiːn
  • (in a video game) a scene that develops the storyline and is often shown on completion of a certain level, or when the player's character dies.

    (电脑游戏)情节阶段屏幕提示

    between every few missions there's a lengthy cutscene which fills in the gaps in the story
    Example sentencesExamples
    • The opening cutscene is indication enough that graphics aren't the game's strong point.
    • Considering that you won't necessarily see exactly what these items are unless you get a cutscene for that player, there really is no point in buying these unless you're a fashion freak.
    • With a much more rounded cast of talking characters, the cutscenes now have more drive to them than the original and are pretty darn cool to watch.
    • Levels and characters are combined into lengthy cutscenes that play out well and help to maintain the overall humorous feel of the game.
    • Some of this also extends over to cutscenes, where characters typically move with a natural gait and rhythm.
    • Instead, the cutscenes are handled through the actions and expressions of the characters.
    • Some of the cutscenes are long, filled with lots of background information and dialogue but if you skip them you'll miss some of the fun.
    • The cutscenes have been completely re-done and look fantastic, with some good comic characterisation in the animation.
    • There are beautiful cinematic cutscenes and the character animations are well done.
    • The cutscenes that introduce the storyline are stiff and really don't immerse you into the world that is being portrayed.
    • A weak point in the game's graphics comes in its cutscenes.
    • A large amount of the cutscenes, close-ups and 3D models of main characters have a very obvious anime influence.
    • Sometimes these activities involve keys and consoles, other times it's simply a matter of coming across a set point in the level that triggers a cutscene, allowing the characters and story to move forward.
    • When a new cutscene starts, the player just wants to skip them to get back to the game, not sit back for half an hour.
    • The speech occasionally stutters, and skipping a cutscene will bring you to a load screen while the data streams.
    • The game employs a mixture of comic-style cutscenes and CGI throughout the adventure.
    • Large and detailed, the main characters are beautifully drawn, whether it's a cutscene or actual gameplay.
    • All cutscenes are real-time and benefit from commendable direction and camerawork.
    • Apart from a few cutscenes, he really only interacts with the character via voicemail or text message, and never actually steps into the ring.
    • Most of the cutscenes are handled with the in-game engine but character movements are often jerky.

Definition of cutscene in US English:

cutscene

nounˈkətsēn
  • (in a video game) a scene that develops the story line and is often shown on completion of a certain level, or when the player's character dies.

    (电脑游戏)情节阶段屏幕提示

    between every few missions there's a lengthy cutscene which fills in the gaps in the story
    Example sentencesExamples
    • A weak point in the game's graphics comes in its cutscenes.
    • The cutscenes have been completely re-done and look fantastic, with some good comic characterisation in the animation.
    • Considering that you won't necessarily see exactly what these items are unless you get a cutscene for that player, there really is no point in buying these unless you're a fashion freak.
    • There are beautiful cinematic cutscenes and the character animations are well done.
    • The opening cutscene is indication enough that graphics aren't the game's strong point.
    • The speech occasionally stutters, and skipping a cutscene will bring you to a load screen while the data streams.
    • Most of the cutscenes are handled with the in-game engine but character movements are often jerky.
    • Apart from a few cutscenes, he really only interacts with the character via voicemail or text message, and never actually steps into the ring.
    • Large and detailed, the main characters are beautifully drawn, whether it's a cutscene or actual gameplay.
    • All cutscenes are real-time and benefit from commendable direction and camerawork.
    • The game employs a mixture of comic-style cutscenes and CGI throughout the adventure.
    • The cutscenes that introduce the storyline are stiff and really don't immerse you into the world that is being portrayed.
    • Sometimes these activities involve keys and consoles, other times it's simply a matter of coming across a set point in the level that triggers a cutscene, allowing the characters and story to move forward.
    • When a new cutscene starts, the player just wants to skip them to get back to the game, not sit back for half an hour.
    • Some of this also extends over to cutscenes, where characters typically move with a natural gait and rhythm.
    • Levels and characters are combined into lengthy cutscenes that play out well and help to maintain the overall humorous feel of the game.
    • A large amount of the cutscenes, close-ups and 3D models of main characters have a very obvious anime influence.
    • With a much more rounded cast of talking characters, the cutscenes now have more drive to them than the original and are pretty darn cool to watch.
    • Some of the cutscenes are long, filled with lots of background information and dialogue but if you skip them you'll miss some of the fun.
    • Instead, the cutscenes are handled through the actions and expressions of the characters.
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